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  • College of Arts & Sciences

    • Science Division
    • Kirkbride Hall, Room 323
    • tel: 610-499-4002
  • Adam Fischbach

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Student Projects, Computer Science

At Widener’s annual Student Project Day, computer science and computer information systems majors present a variety of research or design projects they have worked on throughout their four years at the university. 

Computer science majors also regularly travel to regional and national conferences to present their findings. Their presentations showcase the hallmark of a Widener education: real-world experience forged with academic learning.

Each computer science and computer information systems student works with a partner to complete a comprehensive project in his or her senior year.

Featured Research Projects

Below are a few examples of recent projects completed by computer science and computer information systems students.

Computer-based Instruction for Children with Autism

Justin Gordon ‘13 and Tyler Romasco ‘13 developed software for the Raspberry Pi device that helps children in grades K–3 at the lower end of the Autism Spectrum to associate words with corresponding images. For example, the word "bananas" appears with a picture of a bunch of bananas. Their software focuses on sight word recognition and data collection. 

Integrating Classical Mechanics with Computer Science in Game Programming

Edwin Dauber ‘13 and Cesar Osorio ‘13 created a short dungeon-crawler game that incorporated the basic principles of mechanics, including gravity, projectile motion, and basic collisions, as well as areas of computer science such as the use of data structures, algorithm design, long-term data storage, graphics, and game artificial intelligence. They also incorporated basic literary elements to accompany the game.

Game Programming for Android Devices

Reese Wall ‘13 and David Ho ‘13 created a game called Ruination, a two-dimensional side-scrolling action game for the Android operating system, which is based on a point system for every enemy defeated.

Analyzing Head Set Data

Andrew Burns ‘12 and Andrew Wolbers ‘12 studied the Emotiv Epoc, an electroencephalographic input device that reads electrical signals from the brain and transforms them into values a computer can understand. Using the device, they implemented software that attempts to perform a simple magic trick. A person wearing the headset examines a sequence of playing cards, training the software to recognize when the person is thinking about each card. Afterwards, the person then thinks of one of the cards and the software attempts to guess which card it is.

Designing a Database for Widener Football

Lauren Argenio ‘12 and Ryan Ayres ‘12 designed and implemented a relational database used to store existing statistics from Widener's football team and displayed the information from their database through a website. They integrated MySQL with PHP and HTML to build the database, website, and interaction between the two.